An awards do on a Tuesday night? Some may say it’s madness (aka Lisa), but having some brilliant work in the running - we were hopeful and it definitely made it worth it.
Last week we attended the Internal Communication & Engagement Awards at the Royal Lancaster - an event all about recognising how our industry is #makingpeoplematter, we enjoyed a saxophonist to start off the night, followed by Lucy Porter who was a cracking host for the night.
We caught up with our good friends at Meet & Potato, Sopra Steria, FORS and many more before we sat down to await the results…
And we won 2 awards!
Our work with Flutter UK&I won Silver for Best Use of Data, and our VMO2 RoadTrip won Bronze for Best Internal Comms by Sector, the judges calling it ‘a lively and vibrant campaign… wonderful to see such energy’.
Find out exactly what makes these projects so award-winning…
Flutter UK&I - Best Use of Data
3 brands. 6 countries. 3,000 colleagues. 32 events. An incredible 50,000 points of data.
Our job was to bring their 3000+ strong workforce on a journey to help create divisional values that aligned everyone to the same goals - no matter which brand or continent they worked on.
An ambitious project called for a new and innovative approach, creating a series of engaging experiences to gather and collate the insight. And with an incredible and unprecedented 50,000 points of data, the project was definitely the biggest employer brand experience we (or even Flutter!) had done to date!
VMO2 - Best Internal Comms by Sector
A journey into the future.
Taking one of the UK’s largest and most complex businesses on a Great Network Road Trip they’ll never forget.
Virgin Media O2 wanted to bring all of their people with them on that journey into the future. They want their people to think about the work they do, and the role they play in delivering a reliable and efficient service that’s fit for the future and always customer first - the only issue, the business had quite a complex story.
Our solution? Bring the Virgin Media O2’s Network Story to life in a way that was creative, compelling, relatable and accessible to the widest of audiences - something interactive that everyone could get onboard with.